Use the repair capability to heal your Harbingers if no engineers are available. Keep in mind this unit will never use its engineering suite by itself, even while on patrol. However, they are quite good at reclaiming, as they are both effective, and will take a beating if you are reclaiming in the middle of a battlefield. Because the Harbinger is a high end unit, with pitiful construction speeds, it is usually a very bad idea to use it to assist anything, as the construction time gains are usually not worth in game attention you will have to provide. The harbinger comes equipped with an engineering suite, meaning it can assist construction, and repair and reclaim units. “The Harbinger features a High Intensity Laser as well as a simplified Reclamation and Repair system that allows the unit to reclaim matter in the field and repair itself. This strategy is called T2 Skip and in FAF earned Aeon the nickname "gaeon" since the strategy above is used almost exclusively. ![]() The Harbinger is usually considered a very good unit, useful in all situations, and Aeon players will often forgo tech 2 land entirely, to deploy these units as fast as possible. The unit's high mobility, coupled with its regenerative shield make it perfect for harassing, for quick in and out strikes, or to place continued pressure on the front lines. This unit is about twice as powerful as the old model, and features a shield. Brackman mentions, it's just southwest of your campsite.With the release of Forged Alliance, the Harbinger was replaced with the new Harbinger Mark IV. These will do a magnificent job of defending the base and you as you make your getaway. When the Complex's download nears completion- if you can safely manage it-do make a Megalith or two. Whenever you can spare the resources, add a few Engineers to your repertoire. Considering, there's something else you should prioritize unlocking: a faster rate of fire for your Structures.Īs long as you're diligent, the above-mentioned strategy will keep you on top. These can prove useful during the last few moments of the battle-namely when you're running for the teleporter-but they're time- and resource-consuming to produce, much like any Experimental. Also, if you want to satisfy Fact Finder's Research Technology objective, save your points for the Megalith II Experimental Megabot. They can easily and quietly whittle it down if you don't keep a tight watch. Enemy aircraft like to linger on its southwest side, just outside your camp, and fire upon it from afar. Speaking of, occasionally check on the Complex, even if you feel you've defended it adequately. Build several to protect your precious groups of turrets post-haste, and don't forget to throw one over the Proto-Brain Complex. While all of these things are being constructed, gradually spend your Research Points until you can unlock the Shield Generator. Juggling repairs, reclaiming, and building, your ultimate goal is eight to ten anti-air turrets, four to six northeastern anti-tank turrets, six northwestern anti-tank turrets, and a similarly large phalanx of Rapid Fire Point Defenses in the southeast-most corner. You should never let your ACU nor your Engineers sit idle for even a second, as it can easily cost you the entire battle. ![]() As a note, all of this building should be taking place simultaneously. This area is located just below the Rapid Fire Point Defenses you started constructing already. Meanwhile, your other Engineer should be building High Damage Anti-Air Towers on your stronghold's east side, right by the north-most Energy Generator. Though you'll want to put up two to three at first, your goal is five or six, wrapped around the exterior of the Extractor. These will be the hardest to maintain, and will require constant supervision to ensure they aren't eradicated. Split off a small group of your offensive land units to this area, too.ĭuring this time, have one of your Engineers start building a similar group of anti-tank turrets in the northwest, right on top of the Mass Extractor located there. Use your ACU to do this, as they must go up right away. ![]() Put them in the northeast corner of your camp, just a few squares above the nearby Energy Generator. Of course, that's what we'll try our best to prevent! First and foremost, start building a group of Rapid Fire Point Defenses. No matter how fast you are, there is a chance he'll bombard and decimate your base. Commander Gauge is unrelenting, and you haven't much time to fortify your defenses.
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